
Reactivate the Reduce feature in the toolbar.

Often, you’ll want to reduce a specific area of the model. This is how the model would come out on a 3D printer. The model will now appear with sharp low-poly edges. Select “Flat Shaded” to change the appearance. Right-click on the Mesh body in the Browser. Select OK when you’re happy with the appearance. Next, make sure the Reduce Target is set to “Face Count.” Reduce the number of mesh triangles by dragging the slider or typing a new Face Count value. This lets us see the changes before we commit to them. The sitting fox has a face count of 8,064.įirst, check the Preview option. Take note of the Face Count in the dialog. Toggle open the Bodies folder (in the Browser).

Select Mesh > Select the Reduce feature in the toolbar. Notice the Mesh tab now appears in the toolbar. Right-click on the top-level component > select Do not capture Design History Note: Simply click Continue if you get a warning message. You’ll have to turn off the parametric design history to access Fusion 360’s mesh tools. Click OK to confirm the placement of the mesh file. Select the insert dropdown > Insert Mesh. If you don’t have a mesh file you can use the Sitting Fox file from Thingiverse. We’ll then convert the mesh body to a solid to further work on it. In this tutorial, we’ll look at using Fusion 360 to turn a mesh body into a low-poly design.
